Hexcralws Rule!
v1.4
Hexcrawls are awesome! They changed my game forever. But I found existing rules complex and/or included needless abstraction. Thus, I wrote my own. I also published a pdf
PROCEEDURES
Morning
- Roll weather
- Consume food/water
- Break or sustain camp
- Choose a travel direction and pace
- Roll navigation
Day
- GM describes points of interest (POIs)/changing weather/terrain/landmarks...
- Roll random encounters once per hex (more if it makes sense)
- Roll navigation on direction change
- Exploring or hunting takes 1/2 day travel time
- Foraging can be done en route when not on roads but requires a slowed pace
Night
- Make camp
- Consume food/water
- Stand watch
- Roll encounter
TRAVEL
Hexes are 6 miles. PCs can travel 3 hexes per day at a normal pace; 4 if moving quickly or mounted. Mountains or swamps slow the party to 1 hex per day. Pushing further risks fatigue.
| Type | Distance/Time |
|---|---|
| Mapping | 1/2 hex per day |
| Hunting | 1/2 day |
| Exploring | 1/2 day |
| Travel swamp/mountains | 1 hex per day |
| Travel normal | 3 hexes per day |
| Travel forced/mounted | 4 hexes per day |
Weather
Roll 2d6: the leftmost die is type of weather, the other severity.
| Weather | Severity |
|---|---|
| 1. Rain/fog/snow | 1. Epic |
| 2. Storm | 2. Fierce |
| 3. Wind | 3. Intense |
| 4. Heat/cold | 4. Moderate |
| 5. Clouds | 5. Gentle |
| 6. Sun | 6. Perfect |
Navigation
Skip navigation rolls when following a road/river/compass/spell/landmark on clear day.
| D6 | Effect |
|---|---|
| 1 | Loop back to point of departure |
| 2-3 | Veer one sextant left of intended destination |
| 4-5 | Veer one sextant right of intended destination |
| 6 | Arrive at intended destination |
Discovery
PCs discover POIs in the sextants they traverse. Eg. if the party is traveling NW through a hex and there's a POI in sextants 2 or 5, they should discover it.
_6_
5/ \1
4\___/2
3
POIs might also be discovered if the PCs:
- See smoke/light/landmark
- Hear noises
- Smell something
- Observe evidence of it
- Explore the sextant
PCs can see 3 miles of flat terrain and 1 hex per 50' of elevation (tree/hill/cliff)
Fatigue
PCs risk fatigue from lack sleep/food/water, forced travel, heavy burden, miserable conditions or injury. Consuming food/water and resting a day in comfort and safety cures fatigue.
| Level | Effect |
|---|---|
| 1 | Disadvantaged skill rolls |
| 2 | Speed halved |
| 3 | Disadvantaged attacks and hallucinations |
| 4 | Drop all bulky items |
| 5 | Speed = 0 |
| 6 | Death |