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note to self, ttrpg

HOW TO GM Follow The Players

2025-11-14

Setup

Establish The World at the table; setting, tone, and stakes

Play Loop

  1. Set the Scene
    • build from their last choice (they chose to go to the temple)
    • honor or twist their expectations (ghouls attack as expected OR are friendly?)
    • push character buttons (challenge what they care about)
    • describe using multiple senses
  2. WHAT DO YOU DO?
  3. Rolls change the situation:
    • Success: Yes, but... goal + opportunity/complication
    • Failure: No, and... fail + escalation/reveal
    • Bargain: succeed IF you accept [cost/risk]
  4. Use NPCs: to deliver information, offer opportunities, escalate conflict
  5. Fast-forward through the boring stuff; keep it moving