HOW TO GM Follow The Players
2025-11-14
Setup
Establish The World at the table; setting, tone, and stakes
Play Loop
- Set the Scene
- build from their last choice (they chose to go to the temple)
- honor or twist their expectations (ghouls attack as expected OR are friendly?)
- push character buttons (challenge what they care about)
- describe using multiple senses
- WHAT DO YOU DO?
- Rolls change the situation:
- Success: Yes, but... goal + opportunity/complication
- Failure: No, and... fail + escalation/reveal
- Bargain: succeed IF you accept [cost/risk]
- Use NPCs: to deliver information, offer opportunities, escalate conflict
- Fast-forward through the boring stuff; keep it moving