Of Yarn and Bone
2025-10-23
Of Yarn and Bone is a conversation-first game of identity with stakes, magic with awe, and play with trust.
WHO IN THE WORLD ARE YOU?
Your character is a product of the world; they start with three Names that describe their place in it. Names are epithets that might be a role they fill, an identity or something whispered about them. They are actionable, used in play, and may change or be awarded (up to six total).
- Create three
Namesthat define your character; here are some prompts to help:
- What role does your character have in the world? eg. Reluctant Captain, Aging Herbalist, The Fixer
- Anything from their past? eg. Orphaned Princess, Butcher's Daughter, Owes a Blood Debt
- What trait describes them? eg. Ruthless, Haunted, Unshakeable
- Do they have a strong relationship? eg. Widow's Son, The Last of My Line, Sworn to Protect Her
- Are they known for something? eg. The Witness, Ship Thief, Speaks With Stones
- Do they own something of note? eg. The Good Ship Revenge, My Father's Blade, The Broken Crown
- Do they have a strong belief? eg. The Land Remembers, No Gods No Masters, The Way of the Snail
- Write down three words that describe your character's look, features or vibe
- Name your character
Your character has typical gear based on their Names. Consider making extravagant gear a Name.
The GM represents the world. When uncertain, talk it through.