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Of Yarn and Bone

2025-10-23

Of Yarn and Bone is a conversation-first game of identity with stakes, magic with awe, and play with trust.

WHO IN THE WORLD ARE YOU?

Your character is a product of the world; they start with three Names that describe their place in it. Names are epithets that might be a role they fill, an identity or something whispered about them. They are actionable, used in play, and may change or be awarded (up to six total).

  1. Create three Names that define your character; here are some prompts to help:
  • What role does your character have in the world? eg. Reluctant Captain, Aging Herbalist, The Fixer
  • Anything from their past? eg. Orphaned Princess, Butcher's Daughter, Owes a Blood Debt
  • What trait describes them? eg. Ruthless, Haunted, Unshakeable
  • Do they have a strong relationship? eg. Widow's Son, The Last of My Line, Sworn to Protect Her
  • Are they known for something? eg. The Witness, Ship Thief, Speaks With Stones
  • Do they own something of note? eg. The Good Ship Revenge, My Father's Blade, The Broken Crown
  • Do they have a strong belief? eg. The Land Remembers, No Gods No Masters, The Way of the Snail
  1. Write down three words that describe your character's look, features or vibe
  2. Name your character

Your character has typical gear based on their Names. Consider making extravagant gear a Name.

The GM represents the world. When uncertain, talk it through.

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