Group Combat Rules!
2025-12-12
A character was fighting a bunch of wraiths and found my regular combat rules weren't cutting it. I just threw something together for the meantime but later crafted them into this...
GROUP COMBAT
When groups fight, zoom out. Use the following threat levels to track the situation:
- Fair Fight - you have the tools or positioning to handle this
- Dangerous - you are outmatched OR outnumbered
- Deadly - you are outmatched AND outnumbered
- Overwhelmed - you shouldn't be fighting this
Roll 2d6 (as per OYAB) - high die for success, low die compared to threat level for impact:
- Beats threat: significant impact - eliminate enemies, gain ground
- Matches threat: moderate impact - take down one, hold position
- Below threat: minimal impact - losing ground, threat worsens
Adjust threat level when conditions change:
- Drop: eliminate enemies, gain advantage, secure position
- Raise: reinforcements, lose advantage, environment worsens
Example: Three wraiths attack (Deadly). You roll 2d6 → 6, 3. Success (6), moderate effect (3 vs. Deadly). You destroy one wraith. The situation shifts to Dangerous (two remain).