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Group Combat Rules!

2025-12-12

A character was fighting a bunch of wraiths and found my regular combat rules weren't cutting it. I just threw something together for the meantime but later crafted them into this...

GROUP COMBAT

When groups fight, zoom out. Use the following threat levels to track the situation:

  1. Fair Fight - you have the tools or positioning to handle this
  2. Dangerous - you are outmatched OR outnumbered
  3. Deadly - you are outmatched AND outnumbered
  4. Overwhelmed - you shouldn't be fighting this

Roll 2d6 (as per OYAB) - high die for success, low die compared to threat level for impact:

  • Beats threat: significant impact - eliminate enemies, gain ground
  • Matches threat: moderate impact - take down one, hold position
  • Below threat: minimal impact - losing ground, threat worsens

Adjust threat level when conditions change:

  • Drop: eliminate enemies, gain advantage, secure position
  • Raise: reinforcements, lose advantage, environment worsens

Example: Three wraiths attack (Deadly). You roll 2d6 → 6, 3. Success (6), moderate effect (3 vs. Deadly). You destroy one wraith. The situation shifts to Dangerous (two remain).