Hexcralws Rule!
2023-7-8
v1.4
Hexcrawls are awesome! They changed my game forever. But I found existing rules complex and/or included needless abstraction. Thus, I wrote my own. I also published a pdf
PROCEEDURES
Morning
- Roll weather
- Consume food/water
- Break or sustain camp
- Choose a travel direction and pace
- Roll navigation
Day
- GM describes points of interest (POIs)/changing weather/terrain/landmarks...
- Roll random encounters once per hex (more if it makes sense)
- Roll navigation on direction change
- Exploring or hunting takes 1/2 day travel time
- Foraging can be done en route when not on roads but requires a slowed pace
Night
- Make camp
- Consume food/water
- Stand watch
- Roll encounter
TRAVEL
Hexes are 6 miles. PCs can travel 3 hexes per day at a normal pace; 4 if moving quickly or mounted. Mountains or swamps slow the party to 1 hex per day. Pushing further risks fatigue.
| Type | Distance/Time |
|---|---|
| Mapping | 1/2 hex per day |
| Hunting | 1/2 day |
| Exploring | 1/2 day |
| Travel swamp/mountains | 1 hex per day |
| Travel normal | 3 hexes per day |
| Travel forced/mounted | 4 hexes per day |