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hexcrawl, hexy, ttrpg

Hexcralws Rule!

2023-7-8

v1.4

Hexcrawls are awesome! They changed my game forever. But I found existing rules complex and/or included needless abstraction. Thus, I wrote my own. I also published a pdf

PROCEEDURES

Morning

  1. Roll weather
  2. Consume food/water
  3. Break or sustain camp
  4. Choose a travel direction and pace
  5. Roll navigation

Day

  1. GM describes points of interest (POIs)/changing weather/terrain/landmarks...
  2. Roll random encounters once per hex (more if it makes sense)
  3. Roll navigation on direction change
  4. Exploring or hunting takes 1/2 day travel time
  5. Foraging can be done en route when not on roads but requires a slowed pace

Night

  1. Make camp
  2. Consume food/water
  3. Stand watch
  4. Roll encounter

TRAVEL

Hexes are 6 miles. PCs can travel 3 hexes per day at a normal pace; 4 if moving quickly or mounted. Mountains or swamps slow the party to 1 hex per day. Pushing further risks fatigue.

Type Distance/Time
Mapping 1/2 hex per day
Hunting 1/2 day
Exploring 1/2 day
Travel swamp/mountains 1 hex per day
Travel normal 3 hexes per day
Travel forced/mounted 4 hexes per day
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